Unleashing Anubis Wrath: 5 Powerful Strategies to Dominate Your Battles
The first time I booted up this game, I’ll admit I felt a little overwhelmed—not by difficulty, but by possibility. Nearly the entire map opens up right from the start, and that kind of freedom is both a blessing and a curse. You can go almost anywhere, but without the right tools, some areas remain teasingly out of reach. That’s where the Tri Rod comes into play. Upgrading it isn’t just a side activity—it’s essential if you want to hunt down every collectible and crack those environmental puzzles scattered across the overworld. I learned that the hard way, backtracking more times than I’d like to admit. But once I embraced that loop—explore, upgrade, return—the world started to feel less like a maze and more like a layered playground.
When it comes to progression, the game takes a refreshingly open approach. After the initial dungeon, you’re given a choice: head to the scorching Gerudo Desert or make your way to the lush Jabul Waters. Both paths lead you to aid different Zora factions, and honestly, the order you pick can shape your entire early-game experience. I went to the desert first, drawn by the stark beauty and the promise of heat-based mechanics, but a friend of mine swears by starting with Jabul—says the water mechanics give you an early combat edge. And you know what? He’s not wrong. These first three Ruins, as they’re called, hit me with a wave of nostalgia. They reminded me so much of the Young Link phase in Ocarina of Time—compact, inventive, and dripping with atmosphere. They’re not overly long, maybe 45 minutes each if you’re thorough, but they teach you the language of the game in such an organic way.
Now, here’s where the “Anubis Wrath” mindset really kicks in. Dominating battles isn’t just about mashing buttons or stacking attack power. It’s about preparation and understanding the game’s nonlinear rhythm. I’ve settled on five core strategies that transformed my playthrough from clumsy to commanding. First, always—and I mean always—upgrade your Tri Rod before tackling a major area. I made the mistake of charging into the Gerudo Desert with the base version and hit a wall almost immediately. Couldn’t access a critical puzzle, wasted two hours trying to bypass it. Second, sequence breaking isn’t just possible—it’s encouraged. By mixing and main quest routes, I unlocked gear earlier than intended, which trivialized some encounters but made me feel brilliantly clever.
The mid-game is where things converge. Everyone plays through the same central dungeon—a sprawling, multi-level trial that took me around three hours to clear. It’s a skill check, no doubt, but it’s also a narrative turning point. After that, the game blossoms again with three distinct paths leading to the larger temples. I chose the volcanic route first, mostly because I’m a sucker for lava levels, but each path offers unique enemies and mechanics that test what you’ve learned. My third strategy? Don’t spread yourself too thin. Focus on mastering one weapon type and one elemental affinity early. I poured all my resources into fire-based gear and never regretted it. Fourth, use the environment. I can’t stress this enough. So many players ignore interactive elements during fights, but I’ve turned losing battles into triumphs just by luring enemies into traps or using weather to my advantage.
And the fifth strategy? Adapt. This game rewards flexibility. What worked in the Gerudo Dust might fall flat in the Zora’s domain. I’ve had to swap entire loadouts mid-dungeon, and while it’s frustrating at first, it makes victory so much sweeter. Looking back, I appreciate how the game balances freedom with subtle guidance. It never holds your hand, but it leaves enough breadcrumbs to keep you from feeling totally lost. If you embrace its design—explore deeply, upgrade thoughtfully, and stay adaptable—you’ll not only dominate your battles. You’ll own them. That’s the real Anubis Wrath: not brute force, but intelligent, relentless momentum. And honestly? It feels incredible.